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2D games

Why this game feels new – 2D Platformers

I’ve come to help you with your problems, so we can be free.

                Just how much room for improvement is there? When I look at a game, what gets me interested can vary greatly. Mechanics, story, perceptual shifts and so on are all aspects where the medium of gaming is leaps and bounds over the immersion of other media, but when going through the list of games month after month, there are very few examples that I can point to that “this is what gaming should exemplify and aspire to be, and the rest of you lot are the uninspired novelists hunting for words in a coffeeshop for hours a day.” I guess that’s a bit hypocritical because I’m in the middle of writing this at a coffeeshop-esqure environment, and have written at length in such an environment for quite some time because it is important to know where you work best and this environment is one of them for me. And I’d like to think that my level of output is greater than what some put out, especially after seeing how much time of others is spent on FB or random YouTube searches, but I digress.

The point is, most games that people tend to jump on the hype-train don’t have much to set themselves apart from predecessors and contemporaries, especially when there is so much more that can be done within the various genres that it makes it a chore to find a game that doesn’t “borrows heavily” from another which came out all of a few months prior.

A lot of this seems to come from incestual idea-sharing, where there are only so many new ideas that come out and once an idea is created, it gets passed around like an answer sheet throughout a class of overachievers. Only a few people create new ideas every development team tries to figure out how they can use that idea in order to make the game seem current and ingenious.

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Nostalia vs Aging Well

Sitting around, shooting the shit with your friends and somehow or another an old game gets brought up. “Man, Final Fantasy VI was such a good game.” “I dunno, I haven’t played it.” “Why not? It’s one of the best FF games, if not the best FF game, ever. You should give it a try.” “Can’t do it. I can’t go back to old games. It just looks so old.” This happens to any game you bring up from the SNES generation, PS1/N64 Generation and the PS2/Xbox generation. For many, there’s a window that first time-players are willing to try a game and once that time passes, it’s hard for them to give it a try. This even happens to people who have played it long ago, but I think the window for replaying it lasts longer than for those that didn’t play it during its original time, but without hard numbers its only speculation and I might try to find this out in a different article.

Then why are some games easier to go back to than others? Funny enough, it seems easier to go back to games from the NES/SNES and even some PS1-era games than PS2-era games. Does this mean that the older a game gets, there’s some magical threshold that makes it easier, more desirable to try it instead of less? Well, I wouldn’t say that. Most of the games that I tend to find myself and find others going to play and replay are games that are closer in creation to SNES/NES type games, meaning 2D-Platformers and RPGs. I think the big ingredient to longevity is what was found in the many games of this generation of consoles.

Continue reading “Nostalia vs Aging Well”

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