I had a game idea floating around for a while and only just started implementing it heavily over the past week. That might not be completely true, I’ve been working off and on for the past month but had too much going on to devote any meaningful time on it. I’m hoping that writing about it will help me get a better understanding of the game and maybe solidify any ambition with the project.

Idea: Deprogram your habits

The only way to reprogram out habits is to know what our habits are, so we need someone that learns our habits and forces us to unlearn our habits. In Behavior Psychology, we know that our habits become reinforced when our reward systems are triggered by our actions. Good rewards to actions reinforcing the belief that our actions are good. Hitting the ‘?’ block gives a rewarding sound, coin +1, power-up which reinforces the action for players to hit ‘?’ blocks as they appear in hopes of more “rewards” of appearing. Slashing the tall grass in Zelda teaches the player that life hearts, rupees, free weaponry can be found and when we are in need of that reward, we reinforce that habit by performing the action of slashing the tall grass. (Music Change) When we know we will be rewarded, we become more likely to perform actions that propagate that reward.

This game is gonna make me Operant Learn all over my new jeans, damnit.
This game is gonna make me Operant Learn all over my new jeans, damnit.

Continue reading “Game Idea: The Chase”