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This is your Gaming on Data: League of Legends vs Dota Trends

Search Trends of Google

Insight on what’s popular                                                   

But only relative

 

The popularity of the Action Real Time Strategy (ARTS) or MOBA games have shifted around between two main contenders ever since the genre took off with DotA (Defense of the Ancients) in 2004–2005 as the popular Warcraft 3 mod and picked up as standalone games due to their popularity. Now there are only two contenders for the most popular ARTS/MOBA games, League of Legends and DotA 2.

What I originally set out was to see how popular these two franchises are because in the US and much of the gaming communities that I frequent, there is a very strong influence of League of Legends and Riot Games over DotA 2 and I wanted to see if this was persistent across other areas of the world.

Continue reading “This is your Gaming on Data: League of Legends vs Dota Trends”

Gaming Data: Metacritic Scores over Time

The whole mess of it. Top is critic score data, bottom is user score data.
Animated summary. Poorly compressed, however...
Animated summary. Poorly compressed, however…

There’s also something to say about the user scores in all of the pictures. There is a trend that Users are grading games more harshly than the past. You can attribute this to the hedonic treadmill, where our future experiences require more novelty in order to get enjoyment due to the worn out novelty from past experiences. Or, you can attribute this to fanboys and ragewars about a game, franchise or console allegiance. Or, you can even attribute some of this to it being easier to hate on something than to find redeeming qualities in a piece of creation.

All data was collected from Metacritic.com around April 30th, 2014, graphed with Tableau.

Critics and Players likely don't agree about much, except that they like to play games.
Critics and Players likely don’t agree about much, except that they like to play games.

How good is a console's library?

So many games per console, but not all are looked upon equally.

This is your Gaming on Data p3


When two must fight over one

And both are similar to one another,
They must evolve.
If one becomes successful,
The other must find a way to win,
Or find another to pursue.
What are developers making?

A Tale of Two Consoles

Circles. Circles everywhere. But not a drop to drink. Circles: Dev by Genre Color: Genre Size: Number titles of Dev in Genre Sort: Most Titles in Genre (inner--outer) Source: VGChartz
[1] Circles. Circles everywhere. But not a drop to drink.
Circles: Dev by Genre
Color: Genre
Size: Number titles of Dev in Genre
Sort: Most Titles in Genre (inner–outer)
Source: VGChartz
When a game is developed, developers try to keep in mind the audience that they are trying to reach. What the above [1] shows is where their focus is being put with many games opting to stay in the traditionally popular categories of Action and Sports, with fewer and fewer developers focusing on genres that typically swing towards one series in particular. Fighting games have their Street Fighters taking up the majority of its audience, Gran Turismo taking up the Racing genre, etc… But what’s important is to focus on the differences between the consoles, in particular the PS3 and the Xbox 360 since we already focus on the Wii last time and the conclusion was that it was a gimmick machine that printed money for Nintendo and Ubisoft, but rarely for any other developer. LINK

This is not a tale of triumph, one of mischief or of woe.
It is a tale of rivals, finding a crowd for which they’d know.

Continue reading “This is your Gaming on Data p3”

This is your Gaming on Data p2

What Developers are making?

A Tale of CrapWare

With a crash of thunder and spark of genius,
Came a brave little console, here to guide us.
But how will he get there, through peace or through wrath,
Little Wii-Knight, motion controls in-hand, creates his path.

The Developers Apirations

#Titles per genre per console. Top: Colored by Consoles Bottom: Colored by Genres Sorted by Most inside--Less outside
1. #Titles per genre per console.
Top: Colored by Consoles
Bottom: Colored by Genres
Sorted by Most inside–Less outside

What’s interesting about having all of this data at your disposal is seeing quickly how consoles can be remembered, or to drudge up old arguments with harder proof about what assumed at certain points but couldn’t really prove it yet. What the above shows is just how much developers spread across various genres on various consoles. Below are the pictures split-up.

Continue reading “This is your Gaming on Data p2”

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