
When two must fight over one
And both are similar to one another,
They must evolve.
If one becomes successful,
The other must find a way to win,
Or find another to pursue.
What are developers making?
A Tale of Two Consoles

Circles: Dev by Genre
Color: Genre
Size: Number titles of Dev in Genre
Sort: Most Titles in Genre (inner–outer)
Source: VGChartz
This is not a tale of triumph, one of mischief or of woe.
It is a tale of rivals, finding a crowd for which they’d know.
What Developers are making?
A Tale of CrapWare
With a crash of thunder and spark of genius,
Came a brave little console, here to guide us.
But how will he get there, through peace or through wrath,
Little Wii-Knight, motion controls in-hand, creates his path.
The Developers Apirations

Top: Colored by Consoles
Bottom: Colored by Genres
Sorted by Most inside–Less outside
What’s interesting about having all of this data at your disposal is seeing quickly how consoles can be remembered, or to drudge up old arguments with harder proof about what assumed at certain points but couldn’t really prove it yet. What the above shows is just how much developers spread across various genres on various consoles. Below are the pictures split-up.
Sit around and I’ll tell you a tale,
A tale that’ll make you think.
About the things you play that make your stay,
So grab yourself a drink.
What do we play?
While not the most obvious image in the world, we can see a dissimilarity between what gets made (top) and what gets bought (bottom). If the trend of “what we like and what we’ll buy” were easily predictable, the number of sales per game would increase regularly across the genres. Compare the different genres for sales per title for yourself. You can see that Shooters do exceedingly well while Racing, Fighting, Miscellaneous games don’t. But this is a very bland picture. Let’s try another view of it.


