When two must fight over one
And both are similar to one another,
They must evolve.
If one becomes successful,
The other must find a way to win,
Or find another to pursue.
What are developers making?
A Tale of Two Consoles
When a game is developed, developers try to keep in mind the audience that they are trying to reach. What the above  shows is where their focus is being put with many games opting to stay in the traditionally popular categories of Action and Sports, with fewer and fewer developers focusing on genres that typically swing towards one series in particular. Fighting games have their Street Fighters taking up the majority of its audience, Gran Turismo taking up the Racing genre, etc… But what’s important is to focus on the differences between the consoles, in particular the PS3 and the Xbox 360 since we already focus on the Wii last time and the conclusion was that it was a gimmick machine that printed money for Nintendo and Ubisoft, but rarely for any other developer. LINK
This is not a tale of triumph, one of mischief or of woe.
It is a tale of rivals, finding a crowd for which they’d know.
What Developers are making?
A Tale of CrapWare
With a crash of thunder and spark of genius,
Came a brave little console, here to guide us.
But how will he get there, through peace or through wrath,
Little Wii-Knight, motion controls in-hand, creates his path.
The Developers Apirations
What’s interesting about having all of this data at your disposal is seeing quickly how consoles can be remembered, or to drudge up old arguments with harder proof about what assumed at certain points but couldn’t really prove it yet. What the above shows is just how much developers spread across various genres on various consoles. Below are the pictures split-up.
Sit around and I’ll tell you a tale,
A tale that’ll make you think.
About the things you play that make your stay,
So grab yourself a drink.
What do we play?
While not the most obvious image in the world, we can see a dissimilarity between what gets made (top) and what gets bought (bottom). If the trend of “what we like and what we’ll buy” were easily predictable, the number of sales per game would increase regularly across the genres. Compare the different genres for sales per title for yourself. You can see that Shooters do exceedingly well while Racing, Fighting, Miscellaneous games don’t. But this is a very bland picture. Let’s try another view of it.