Search

GameIntrospection

Love and Hate for Gaming @GIntrospection

Tag

E3 2015

Impressions: Might No 9 – E3 2015, New Mechanics and Forcing Better Pattern Mastery

Might No 9

Release: Sept 15, 2015

Might no 9 - Splash

Might No 9, the game where Megaman started to rebel against Capcom, the company that began to neglect the robot, so much that he decided to get cosmetic-enhancements done to his mechanic body and embody the 90s cool kid look in our post-3D world.

Continue reading “Impressions: Might No 9 – E3 2015, New Mechanics and Forcing Better Pattern Mastery”

Advertisements

Impressions: Tom Clancy’s The Division – E3 2015

Release: 2016(?)

Tom Clancy’s The (Troll Hard) Division puts you with a group of 3 post-apocalyptic sleeper agents in the midst of a viral epidemic killing off the US population and you have the single goal of looting every player and NPC that you come into contact with. It doesn’t even matter if they were situational allies or members of your own party, if they have a gun that you like, you can shank a fool and take it off of their body. What’s a dead body going to do to protest? Ragdoll in anger? At least, that would be what the E3 demo would lead me to believe that this game is going to play out.

The Open-world cooperative shooter-genre is definitely trying to explore new directions since Borderlands made its debut a few years ago for the closed party format and Destiny released last year as the drop-in drop-out open party format. Troll Hard has both a drop-in-drop out system where parties are automatically dropped into random servers with other random groups already in them but this is the first with a betrayal system that works contains both inter-party and intra-party mechanics.

Continue reading “Impressions: Tom Clancy’s The Division – E3 2015”

Impressions: Cuphead – E3 2015

Cuphead

Platform: Xbox-one (E3 2015 Build)

Release Date: 2016 (Xbox One, Steam)

E3 - Cuphead

Like the 1920s, 30s, and 40s cartoons that the game emulates, Cuphead is an expression of what fun can mean without all of this newfangled futurism. The game is always rhythmic, bouncing to its own beat to keep up the liveliness that it tries to portray, but always extra expressive thanks to the big eyes and big head making it unnecessary to need nuanced, subjective feelings but instantly knowing the anger or anguish from having every possible feature, from the eyes to the hands to the body language shouting out their current state of being.

Continue reading “Impressions: Cuphead – E3 2015”

Blog at WordPress.com.

Up ↑

%d bloggers like this: