I’ve always had a soft spot for music games. The synchronous harmony of action and rhythmic reward, getting your movements in tune with the game. For many games, it’s not about progress through the game, but progress of the self. You can get to the end of the level on easy mode, but have you developed your reaction, fluidity equaling dexterity to get through the medium difficulty or harder? It’s about challenging yourself at the same pace as the music as much developing the skill and time-specific accuracy that makes me enjoy music games, in general.

DDR
DDR
Rock Band 2
Rock Band 2

The formula helps create a deeper immersive-connection to the game as you play it because you’re forced to involve more senses to interact with one another and influence one another. In this case, you’re forcing your ears and your eyes to influence your movements and reaction time because every action corresponds to some beat.

But that doesn’t mean traditional music games are the only kids in the playground that try to force a player to express themselves with the rhythm that they exclaim.

Continue reading “Game Design: MusicXGameplay – Playing a beat.”