Love and Hate for Gaming @GIntrospection


Game Ideas

Game Idea: Computer-Pandemic

Game Idea: Computer Anti-Rx (Computer Virus Pandemic)


The game pandemic is about creating a type of infection (bacteria, fungal or viral) and designing it in a way that will cause the world’s population to become infected and die from it. As your infection spreads through more of the population, you can upgrade the infection to be more resilient to the weather, easier to spread, or more severe symptoms and side-effects after caught. The more people you infect and the easier the symptoms are to notice, the quicker people start to find treatments for and treat the symptoms. So the upgrades need to start moving towards defenses against antivirals (and the like).

Compu-geddon takes a similar approach, but instead you engineer a computer exploit (worm, virus, web-hack) to infect as many computers as possible. As the exploit becomes more permissive throughout the ecosystem, the easier it might be discovered. But the more people who you can infect, the more valuable your exploit becomes.

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Game Idea: Blindfolded (e.g. Blind Unfinished Swan)

Game Idea: Blindfolded (Blind Unfinished Swan)


What Unfinished Swan did was create a world devoid of color where it was the player’s job to put color back into the world to navigate through it.

The idea for Blindfolded is that instead of adding color to navigate through the world, the sound that you generate by moving through it paints the world in front of the player for a short time. Like the image perception that bats have with their echo location, Ben Affleck from that horrible Daredevil movie or Toph has in Avatar: The Last Airbender.

And with great sight comes things your can't un-see.
And with great sight comes things your can’t un-see.

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Game Idea: Server Admin Simulator

Game Idea: Server Farm Simulator Tycooninator


The backend of game dev tycoon, where the player maintains and fixes issues that occur when a web site or video game becomes too popular.

They grow up and obsolete, so fast. Time for the garbage dump
They grow up and obsolete, so fast. Time for the garbage dump

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Game Idea: The Chase

I had a game idea floating around for a while and only just started implementing it heavily over the past week. That might not be completely true, I’ve been working off and on for the past month but had too much going on to devote any meaningful time on it. I’m hoping that writing about it will help me get a better understanding of the game and maybe solidify any ambition with the project.

Idea: Deprogram your habits

The only way to reprogram out habits is to know what our habits are, so we need someone that learns our habits and forces us to unlearn our habits. In Behavior Psychology, we know that our habits become reinforced when our reward systems are triggered by our actions. Good rewards to actions reinforcing the belief that our actions are good. Hitting the ‘?’ block gives a rewarding sound, coin +1, power-up which reinforces the action for players to hit ‘?’ blocks as they appear in hopes of more “rewards” of appearing. Slashing the tall grass in Zelda teaches the player that life hearts, rupees, free weaponry can be found and when we are in need of that reward, we reinforce that habit by performing the action of slashing the tall grass. (Music Change) When we know we will be rewarded, we become more likely to perform actions that propagate that reward.

This game is gonna make me Operant Learn all over my new jeans, damnit.
This game is gonna make me Operant Learn all over my new jeans, damnit.

Continue reading “Game Idea: The Chase”

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