The theme of this year’s PAX for me is…Story.

Creating a well crafted story and conveying differences in perspectives across your audience, or across a mass audience. As much as I want to join in on the more technical Game Development panels, or the Data Analytics panels like “Games User Research” or “Awesome Video Game Data”, I want there to be a growth in my abilities at this years PAX. There are plenty of great panels to go to, plenty of amazing games to try ( Indie and Triple-A), plenty of cool people to meet and greet, but there needs to be some cohesion in the experience.

Yum yum in my thumb thumb.
Yum yum in my thumb thumb.

You go to these trade-shows, tech conferences and celebratory events and you need to come out of it with something that wasn’t in your arsenal beforehand. Knowledge, skill, a developed social circle. There should be growth somewhere to make these things worthwhile. Else-wise, you’re just blowing a few hundred dollars to go up to Seattle for a few days. This isn’t a bad plan, but there’s plenty else to do in Seattle than be in a mass of sweat and vested fedoras (sorry Yahtzee, don’t hate me) overflowing through a few thousand square feet of convention room hallway.

Continue reading “PAX Prime 2014 Goal – Story”