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indie games

Let’s Talk About: Superhot

Having the infinite power to survey and analyze while stuck with the limitations of the human body.

If you ever felt like The Flash needed a handicap, this would be the best one to give him. Given the power of high speed thought and processing, without the powers of high speed movement. How useful is being able to see the Matrix if you can’t manipulate yourself fast enough to dodge bullets.

Superhot is an experiment with these limitations.

The game opens up slowly, in the style of bringing intrigue and curiosity to the picture. A friend recommends you a game to try out, so you do. This is when you start learning your mechanics.

 

superhot - mechanics

When you move, time passes. When you don’t move, time stops.

Continue reading “Let’s Talk About: Superhot”

Whiteboarding It: Episode 1 with Shadi Muklashy and Invisigun Heroes

 

Start

Impressions of Invisigun Heroes

Kickstarter: Invisigun Heroes

Shadi’s Twitter: @shadiradio

My Twitter: @GIntrospection

Impressions – Just Shapes and Beats – PAX Prime 2015

Just Shapes and Beats

Music games are strange. They’re strange in that there is something about the game that you can sync up with to make the game more predictable, something that’s rhythmic, something on beat. When you play the game well because you’re completely in-sync with the music there’s a strange body-extension sensation that takes over, but only for the time you feel in-time with the music.

That means that music games typically went one of a few ways. You make finding that synchronicity the main point of the game and pushing the limit of that synchronicity by pushing your dexterity and stamina, ala Rock Band. Maybe you make the music a byproduct of the player’s actions so those actions create new music on every playthrough, e.g. Sound Shapes or Everyday Shooter. Maybe you have the music be the cue for onscreen action and movement, e.g. Donkey Kong Country Returns and Axiom Verge.

Just Shapes and Beats is probably closest to the last of these, onscreen cues except that cues aren’t the easiest to judge and time.

just-shapes-and-beats-boss-1

Continue reading “Impressions – Just Shapes and Beats – PAX Prime 2015”

Let’s talk about: New Steam Refund Policy

 

We released indie-games BEFORE blurb bli blur-blurb
We released indie-games BEFORE blurb bli blur-blurb

The idea of the 2-hour return window for the new Steam Refunds policy had clear goals in mind. You buy a game, play through some of it to see if you think the game is worth playing through or if the game was even remotely functional. If you weren’t getting a good feel for the game or if it was just too frustrating to deal with (like having terrible controls, no clear gameplay to play with, and no fun in sight) you could just return it. Developers get punished for making and releasing a poorly developed game, which encourages better production value and having a clearer threshold of compitency that developers need to demonstrate before releasing their game. Players have less gripes about trying different games because they only have to commit to games that seem enjoyable, letting them take more risks in trying games that they normally wouldn’t with less worry about wasting their money.

Better customer service, better customer satisfaction.

Better developed games, better customer satisfaction.

Better ecosystem.

Continue reading “Let’s talk about: New Steam Refund Policy”

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