The whole mess of it. Top is critic score data, bottom is user score data.
Nintendo Handhelds – With some of the lowest averages for quality of game.
Oh, Nintendo. The Wii really did a number on you, didn’t it.
Why doesn’t anyone acknowledge PC as a viable platform, huh?
Probably the console with higher quality than others, but it has to still fight it out in order to keep its position.
Psp started out strong on debute and is probably the handheld with better quality of games. Too bad handhelds don’t typically sell well in the states.
The Xbox games. Started off with week games, but picked up in the late 2000s. Too bad the latest games haven’t been bringing up their average.
There’s also something to say about the user scores in all of the pictures. There is a trend that Users are grading games more harshly than the past. You can attribute this to the hedonic treadmill, where our future experiences require more novelty in order to get enjoyment due to the worn out novelty from past experiences. Or, you can attribute this to fanboys and ragewars about a game, franchise or console allegiance. Or, you can even attribute some of this to it being easier to hate on something than to find redeeming qualities in a piece of creation.
All data was collected from Metacritic.com around April 30th, 2014, graphed with Tableau.
While not the most obvious image in the world, we can see a dissimilarity between what gets made (top) and what gets bought (bottom). If the trend of “what we like and what we’ll buy” were easily predictable, the number of sales per game would increase regularly across the genres. Compare the different genres for sales per title for yourself. You can see that Shooters do exceedingly well while Racing, Fighting, Miscellaneous games don’t. But this is a very bland picture. Let’s try another view of it.