Watching SGDQ 2015 over the past week helped to prove two things to me. The first is that regardless of the game, watching someone who has devoted their time into mastering anything is mesmerizing regardless if the game was Tetris: Grandmaster, Mario: Lost Levels, or Super Noah’s Ark 3D. The second that should be apparent is that playing a game quickly is hard. To have small (1/60 – 5/60 per second) frame windows to inputs, mastering complex rhythm sensitive button combinations, and knowing how to react to during long sessions of concentration is something to admire. But some games can be made to be played faster, like the video below:


Rockman 4: Burst Chasers is a rom hack of Rockman 3 played at a high gameloop and that speed makes all the difference in terms of difficulty with the game. Think of strapping a blaster to Sonic and throwing him into the Megaman world.

The game was intended to be played at the pace and speed of Megaman, fast enough to get and understanding of the world and decent enough time to react to it. Throw Sonic into this world and it becomes a chaotic mess. The only thing that a player can do is to try and take it slow, like Megaman would, until you develop the reaction enough and are comfortable enough with RockSonic to run through the world at the speed that RockSonic was intended to run at, or memorize the game world to know when to do what action.

Continue reading “Thoughts on: Rockman 3 Burst Chasers (The opposite of speed is frustration)”