Gaming Scripts series:

Language and Aggressions

Language and Aggression over time

3Number of Unique Words color sentiment

Recap from first post :

Looking at a game and its script as a whole, it’s easy to get an understanding of what kind of game it will be. Having violence in a game is one thing, but having the characters in the game be in distress about it are two different things. You play the game and it stresses you. You don’t necessarily become immersed to the characters but the tension does rub off on you.

12- Game Script - Lang use over time, only NonNeutral minus 10k a-g 13 - Game Script - Lang use over time, only NonNeutral minus 10k h-u

Continue reading “Gaming on Data: Gaming Script – By the Word We the Intent”