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SlenderMan

Gaming Experiences: Video Game Memes and Shared Vernacular

It always amazes me by how permissive some memes can get with the internet culture, specifically video game memes. It’s not like the general lifespan of a meme where somebody posts some witticism on the internet and it takes off, plateaus, crashes in a firey forest of overuse and misuse only to be resurrected for nostalgia sake. Video game memes are a special kind of coincidence. Where the hive-mind of the gaming population experiences the ridiculous, the outrageous or the cringe-worthy at roughly the same time only to be used as the punchline of ridiculousness in the future.

Karting Etiquette
Karting Etiquette

VG Memes aren’t passed around as readily as Internet Memes and that makes the experience a bit strange for me. It’s not like someone made a funny, then people start passing it around to one another. It’s more like something was coincidentally strange and people just happened upon it at the same time. Like everyone watching a TV Show or skit from SNL at roughly the same time and now it becomes part of the collective consciousness of pop culture. Like using punchlines of Michael Bay for the over the top spectacle, Tarantino for excess in violence and blood, or M Night Shyamalan for degradation of work; we have similar remarks for Hideo Kojima and heavy handed plot, Suda 51 for heavy handed plot, Telltale for Character-Driven adventure games.

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Game Idea: Quick, turn the lights on

The Backstory

I don’t know if many of you can relate, but I remember when I was much younger being asked to grab something from the basement/garage. Aside from these rooms being the least occupied for the house’s lifespan, they were also the most cluttered of the house. So walking into the basement, you are already pretty unfamiliar with the room, but now you have to go looking for something in there. After rummaging around the shelves and boxes, you find whatever you were looking for and you need to leave the place. The problem is the light switch was at the bottom of the stairs and once you turn it off, the security of light was gone. The security of knowing what could be around you in an unfamiliar room was gone. The security of awareness vanishes and you’re left with your paranoia and hypervigilance to anything that could be living in the basement.

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Game Idea: Suspense with Oculus + A Rentable Room

Game Idea: Suspense-Horror with Oculus with Tactile Information via physical objects

The Mechanic

Oculus game again. You and your Oculus are in a small room, 10 x 10, or the standard living space in downtown San Francisco for your month’s paycheck. But the room is set up with hundreds of tiny jets, like the ones from Jacuzzis and jets are laced throughout all planes of the room. The floor, the walls, the room. Maybe there are obstacles around the room, with air jets on them as well. But here’s the fun part, it’s a chase game, e.g. SlenderMan or If Only.

Maybe this many is a bit overboard, but you get the idea.
Maybe this many is a bit overboard, but you get the idea.

I talked about different controller types lending itself to the birth of different gameplay mechanics here, well the new interactive medium will be the room itself. Suspense/thriller games get you to jump by two main means, jump scares and creep-factor. But now you have a new set of mediums in the room to mess with your adrenal-glands.

Continue reading “Game Idea: Suspense with Oculus + A Rentable Room”

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