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Impressions: Invisigun Heroes (PAX South 2016-Build)

PAX has always been a place for finding high-grade indie-games worthy of talking about. The games are generally a mix of novel, innovative and fun with some prospect of them being close to completion. This year at PAX South 2016, I was able to wade through the dozens of independent games there and found a new game that has a good mixture of all three.

InvisigunHeroes_lightBG_2x

 

 

Invisigun Heroes is a mix of Bomberman and Hide-and-Seek. Give Bomberman a gun, make it 4-players and make all players invisible and you can immediately understand the game and easily imagine how chaotic things can get.

Start

You’re not invisible all of the time and you aren’t impossible to be spotted at all times. Bump into a tree, people know where you are (kind of).

hit-wall

Walk onto a puddle of water and you leave a ripple behind, people know where you are (more than kind of, deadman).

invisigun_gameplayB

But if you try to capitalize on knowing where someone may be, you have to shoot your weapon thus making yourself visible and easy to spot.

shoot-visible

Continue reading “Impressions: Invisigun Heroes (PAX South 2016-Build)”

Let’s talk about: New Steam Refund Policy

 

We released indie-games BEFORE blurb bli blur-blurb
We released indie-games BEFORE blurb bli blur-blurb

The idea of the 2-hour return window for the new Steam Refunds policy had clear goals in mind. You buy a game, play through some of it to see if you think the game is worth playing through or if the game was even remotely functional. If you weren’t getting a good feel for the game or if it was just too frustrating to deal with (like having terrible controls, no clear gameplay to play with, and no fun in sight) you could just return it. Developers get punished for making and releasing a poorly developed game, which encourages better production value and having a clearer threshold of compitency that developers need to demonstrate before releasing their game. Players have less gripes about trying different games because they only have to commit to games that seem enjoyable, letting them take more risks in trying games that they normally wouldn’t with less worry about wasting their money.

Better customer service, better customer satisfaction.

Better developed games, better customer satisfaction.

Better ecosystem.

Continue reading “Let’s talk about: New Steam Refund Policy”

Let’s Talk About: Super Time Force Ultra

STFU

Game: Super Time Force Ultra

Genre: Action Bang-Bang Platformer

On: XBLA, Steam: http://store.steampowered.com/app/250700/

Everything about Super Time Force Ultra (STFU) is be taken with a dash of fun, from the combat, to the setting, to the dialogue from Commander Repeatski.

Continue reading “Let’s Talk About: Super Time Force Ultra”

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