Love and Hate for Gaming @GIntrospection


Unreal Tournament

Thoughts on Gaming: Shared Experiences and Common Connections

There was a time in my youth that I remember only a handful of games that every kid had to have. Super Mario, Mario Kart, GoldenEye, Super Smash Bros, Unreal Tournament, Starcraft, Counter-Strike… Of course there were many other great games in the 90s and early 2000s, but there weren’t many that were ubiquitous among the community. You didn’t even have to be that good at all of these games, but you knew that somewhere during your weekend gaming hang-outs, one of these games would come up and you would spend the next few hours of raging and mocking over these games.


But it also seems like there aren’t that many of these kinds of ubiquitous games around today. We have our┬áCall of Duty annual wintertime jam, Super Smash Bros groups, League of Legend crews, World of Warcraft guildies, but these games being largely ubiquitous isn’t a given anymore.


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Gaming Experiences: Bonding over Single Player

Every one should check out Zac Gormon at His work hits so many feels buttons, it's not even fair
Every one should check out Zac Gormon at His work hits so many feels buttons, it’s not even fair

Sitting down in front of the couch, friends by your side. One of you pops in a game and everyone’s voice gets hoarse as the chatter escalates to yells and cheers because someone just got a clutch head-shot from across the map just as the countdown reaches 0. There are games design for multiplayer and those designed for single player. Goldeneye, Halo, Mario Party, Unreal Tournament, League of Legends. Many games and franchises build their fan base around single player experiences and multiplayer experiences, but that doesn’t mean that those socializing bonding moments can’t be found in single player games.

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