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Wii

New Controllers Brings New Interactions in Games

Yes, yes. Bad, we get it. Christ, that joke is older than the internet.
Yes, yes. Bad, we get it. Christ, that joke is older than the internet.

Remember when the Powerglove was supposed to be revolutionary? A kids imagination running wild with fantasies about moving Link or Mario around with just a flick of the wrist , an attack with a finger twitch, and a jump with a twist it. But this was still not as intuitive partly because the Powerglove was an elephant’s turd, but also because the games weren’t built for controls other than the native controller. This is also why the gimmicks of the Wii and all of its peripherals seemed like gimmicks, because they felt like after-thoughts to the game instead of being involved in the initial inspiration of the game.

Arcade games had a better potential with these kinds of non-directional pad controllers because they had a game in mind where non-d-pad interaction was part of the core design. Light-gun games where you shoot the screen, punching games where you hit a physical pad, dancing games where you mash buttons on the floor. Having the space for peripherals outside of the d-pad helped inspire completely different genres of games or, at the very least, re-interpret the genre in a different way to help spawn different types of games.

Continue reading “New Controllers Brings New Interactions in Games”

This is your Gaming on Data p2

What Developers are making?

A Tale of CrapWare

With a crash of thunder and spark of genius,
Came a brave little console, here to guide us.
But how will he get there, through peace or through wrath,
Little Wii-Knight, motion controls in-hand, creates his path.

The Developers Apirations

#Titles per genre per console. Top: Colored by Consoles Bottom: Colored by Genres Sorted by Most inside--Less outside
1. #Titles per genre per console.
Top: Colored by Consoles
Bottom: Colored by Genres
Sorted by Most inside–Less outside

What’s interesting about having all of this data at your disposal is seeing quickly how consoles can be remembered, or to drudge up old arguments with harder proof about what assumed at certain points but couldn’t really prove it yet. What the above shows is just how much developers spread across various genres on various consoles. Below are the pictures split-up.

Continue reading “This is your Gaming on Data p2”

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