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GameIntrospection

Love and Hate for Gaming @GIntrospection

Month

January 2015

Gaming Experiences: Video Game Memes and Shared Vernacular

It always amazes me by how permissive some memes can get with the internet culture, specifically video game memes. It’s not like the general lifespan of a meme where somebody posts some witticism on the internet and it takes off, plateaus, crashes in a firey forest of overuse and misuse only to be resurrected for nostalgia sake. Video game memes are a special kind of coincidence. Where the hive-mind of the gaming population experiences the ridiculous, the outrageous or the cringe-worthy at roughly the same time only to be used as the punchline of ridiculousness in the future.

Karting Etiquette
Karting Etiquette

VG Memes aren’t passed around as readily as Internet Memes and that makes the experience a bit strange for me. It’s not like someone made a funny, then people start passing it around to one another. It’s more like something was coincidentally strange and people just happened upon it at the same time. Like everyone watching a TV Show or skit from SNL at roughly the same time and now it becomes part of the collective consciousness of pop culture. Like using punchlines of Michael Bay for the over the top spectacle, Tarantino for excess in violence and blood, or M Night Shyamalan for degradation of work; we have similar remarks for Hideo Kojima and heavy handed plot, Suda 51 for heavy handed plot, Telltale for Character-Driven adventure games.

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Game Design: MusicXGameplay – Playing a beat.

I’ve always had a soft spot for music games. The synchronous harmony of action and rhythmic reward, getting your movements in tune with the game. For many games, it’s not about progress through the game, but progress of the self. You can get to the end of the level on easy mode, but have you developed your reaction, fluidity equaling dexterity to get through the medium difficulty or harder? It’s about challenging yourself at the same pace as the music as much developing the skill and time-specific accuracy that makes me enjoy music games, in general.

DDR
DDR
Rock Band 2
Rock Band 2

The formula helps create a deeper immersive-connection to the game as you play it because you’re forced to involve more senses to interact with one another and influence one another. In this case, you’re forcing your ears and your eyes to influence your movements and reaction time because every action corresponds to some beat.

But that doesn’t mean traditional music games are the only kids in the playground that try to force a player to express themselves with the rhythm that they exclaim.

Continue reading “Game Design: MusicXGameplay – Playing a beat.”

Let’s Talk About: Early Sonic

In preparations for a future project, I’ve been playing all of the old Sonic games for the Sega Genesis to get a feel for how the franchise has evolved over the years. These early Sonic titles were picked because they are widely regarded as being the better Sonic games and on the better side of platformers of the 16-bit generation. But somewhere on its march towards the present the series has consistently stumbled and tries to pick itself back up. But this interpretation of the Sonic’s past is a bit muddy because even at its roots, the games have been a playground of trial and error for how these games want to represent the Blue Hedgehog.

sonic over time

At least for the purposes of this article, I’m limiting the games to Sonic, Sonic 2, and Sonic 3.

Continue reading “Let’s Talk About: Early Sonic”

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