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GameIntrospection

Love and Hate for Gaming @GIntrospection

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March 2015

Thoughts On: New AAA Gaming Debuts, Promises and Expectations

New IPs (Intellectual Properties) come and go in any media. Movies have their John Carter of Mars and Vampire Academy. TV has their unpopular spinoffs like The Lone Gunman , Trust Me, and Rubicon. They try to capitalize on a franchise or build up a new one, they are either over-ambitious and  over-optimistic to the point where they just can’t live up to what they were trying to bring to the audience, or they are overly simplified and uncreative, bringing nothing new to the table and not creating enough substance to keep an audience entertained long enough to last even a half season.

Games aren’t any different than more traditional entertainment. There’s a build up of all of this news and press about how the game looks great and plays well but once it’s time for the game to be released, all of that buzz evaporates into a white noise of simply going unnoticed over the wash of other games that get released or older games that people go back to. Although, some games do tend to keep up with the perpetual hype distortion field that it generates for itself and they continue to at least pump out something every so often to the combined purchase power of a few million or so fans.

Continue reading “Thoughts On: New AAA Gaming Debuts, Promises and Expectations”

Game Dev Tutorial: Twinery Day 2: Swigler enters the Hinterlands

For Twinery.org 2.0 Harlowe. Reference guide

This part of the guide is more for advanced use and more advanced routines from the reference guide. Because of this, I’ll be describing the use of what’s going on instead of a step by step guide of a “Let’s Code”.

For understand the basics of Twinery, check out the first post here: Part 1: Basics

Continue reading “Game Dev Tutorial: Twinery Day 2: Swigler enters the Hinterlands”

Liebster Thing-of-a-bob.

WHY!!! WHY WOULD YOU DO THIS TO ME ERI!! GAHHH.

Herc_is_Disappointed

Well… Thanks for the nom, Eri.

  • If you were to be an expert in a singular subject (anything not just regular school stuffz) what would that be

It’s answering this kind of questioning that might make others think that I have an ego about myself, which I try constantly to never have come across. Probably because I never liked it when people boast about themselves just so they let others know how they view themselves and it doesn’t add to the conversation except for them to start a conversation about themselves.

But that’s still a digression from the actual question. I don’t know which subject I’d actually pick because I while I do have knowledge in many subjects, I never like to call myself an expert because there’s always something new to learn, something new that others know more than you, and many more in the field that are yet to be discovered so being an expert in a subject is rarely long-lived.

Continue reading “Liebster Thing-of-a-bob.”

Game Dev Tutorial: Twinery 2.0 The Basics

Twinery.org

No I’m not a developer for Twinery, just someone who thought it might be useful for others.

So you want to build your own text-adventuring system from the ground up? Well, I don’t know if I’ll be able give you everything to make it the most interactive experience possible, but I did play around with Twinery enough to get a few features down that are necessary for making such a game.

Why Twinery? Twinery can be used for text-adventuring, pick your own stories, or even just to visualize non-linear story telling in a better way so you have a digital cork board to place all of the information and keep track of it in a more manageable way.

Continue reading “Game Dev Tutorial: Twinery 2.0 The Basics”

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