

When the character’s emotions don’t match their actions, it looks extremely odd. Like someone is just reading lines from a script, trying to grasp at but not completely understanding how they’re supposed to act, voice, or react when something dramatic happens. They stand there making some idle gesture while some sounds come out of their mouth, or the player is freely moving the characters around while dialogue is being played in the background and the player is supposed to understand the emotion being portrayed based on a partially synced audio/video? This is the problem when companies develop a competency for portraying emotion through just dialogue or just video. With many developers not able to completely develop an understanding of getting their game’s acting and dialogue to be wholly believable, I wanted to at least delve into the different mechanisms developers can use in order to connect emotion, story, and motivation to the player.
Continue reading “Dialogue Delivery: Where Actions and Emotions Stray”
When two must fight over one
And both are similar to one another,
They must evolve.
If one becomes successful,
The other must find a way to win,
Or find another to pursue.
What are developers making?
A Tale of Two Consoles

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This is not a tale of triumph, one of mischief or of woe.
It is a tale of rivals, finding a crowd for which they’d know.

