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PAX

PAX and E3 – A difference in Atmosphere

I think it’s just a difference in who is attending, but there is a different energy around events like PAX compared to events like E3. PAX has a much larger gamer attendance than the heavy industry-centric E3 and with the lack of stability around the gaming industry lately, it has affected the mood of everyone going.

Yum yum in my thumb thumb.
Yum yum in my thumb thumb.

Everyone going still gets excited for the games that are announced and we are eagerly waiting to get our hands on the next potentially great game, but there used to be an extra energy from just being there. I’ve only been around PAX for a few hours already, but the difference in climate across attendees is much more noticeable than in years prior. Everyone isn’t just excited to playtest something that isn’t even out yet, or to just meet some of their favorite gaming personalities, but they are genuinely excited to be here in Seattle and attending PAX.

Continue reading “PAX and E3 – A difference in Atmosphere”

Growing Up with Gaming (short essay)

It occurred to me just before I sat down to write that people in my generation are the first to grow up not knowing what life was like before gaming (as we know it) was a thing. Being born between 1984 and 1990 when the NES reigned supreme over the gaming masses, those of us born in this era grew up with names like Mario, Link and Megaman as a constant throughout our lives. Just like us from the past, those born around the 2001 will never know of an age without the name Master Chief in their gaming vernacular. Or kids the were born in the mid-90s never knowing a time before the Internet in every household, or  2007-ish without a smartphone or tablet in your household.

What’s important to remember is that while many game designers were around and developing games while we were growing up, there is a fresh generation of minds that have been exposed to a rich history of game design, good and bad. This might be an incestuous relationship because our ideas tend to be anchored to past experiences so our inspirations are “borrowed” from ideas that we’ve played in the past instead of coming up with something completely original. Regardless, our game-design parents and mentors helped to foster our experiences, our morals, our social dilemmas, our peaks and pits through our gaming experiences. Our games were growing up while we were growing up.

Every one should check out Zac Gormon at http://magicalgametime.com/ His work hits so many feels buttons, it's not even fair
Every one should check out Zac Gormon at http://magicalgametime.com/ His work hits so many feels buttons, it’s not even fair

Continue reading “Growing Up with Gaming (short essay)”

PAX Prime 2014 Goal – Story

The theme of this year’s PAX for me is…Story.

Creating a well crafted story and conveying differences in perspectives across your audience, or across a mass audience. As much as I want to join in on the more technical Game Development panels, or the Data Analytics panels like “Games User Research” or “Awesome Video Game Data”, I want there to be a growth in my abilities at this years PAX. There are plenty of great panels to go to, plenty of amazing games to try ( Indie and Triple-A), plenty of cool people to meet and greet, but there needs to be some cohesion in the experience.

Yum yum in my thumb thumb.
Yum yum in my thumb thumb.

You go to these trade-shows, tech conferences and celebratory events and you need to come out of it with something that wasn’t in your arsenal beforehand. Knowledge, skill, a developed social circle. There should be growth somewhere to make these things worthwhile. Else-wise, you’re just blowing a few hundred dollars to go up to Seattle for a few days. This isn’t a bad plan, but there’s plenty else to do in Seattle than be in a mass of sweat and vested fedoras (sorry Yahtzee, don’t hate me) overflowing through a few thousand square feet of convention room hallway.

Continue reading “PAX Prime 2014 Goal – Story”

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