It might’ve been a pride thing, to show that I had gaming skill and the proper ability to play a game at harder settings, but I used to always look down at Easy Mode as the child’s setting. The be able to make the fewest mistakes in a game, to show that I had such a high proficiency in my gaming ability that making it less difficult was insulting to me. In all reality it was probably just insulting to my ego. But a difficulty setting is important. If a game is too easy, then it’s easy to get bored in the game you lose interest. If you set it too difficult, then having a lack of mastery of the game means that you’re going to get frustrated and likely drop the game at this point. Some games don’t have a means of changing the difficulty and expect the level design to test the player’s proficiency of the game. Look at any Mario Brothers game and you’re hard-pressed to find any adjustable difficulty setting, but go to Megaman or a Shmup or an FPS and they’ll lean on difficulty settings to better tune the game to the player. This is also useful for replayability where players already have an understanding of the mechanics and are returning for a deeper experience.
Load up a game, any one that is story driven, and find yourself in a world where your main character is either a mercenary/soldier, a camera vehicle for a larger story, or a single white male father/ex-father figure type.
Call of the Battlefield is a vehicle for set pieces.
Ambiguous man is a vehicle for some story that you’re just a bystander in, watching the main actors propel the story forward. You go from scene to scene where the other actors talk to you, but are giving you the plot points that they’ve enacted at this point in the story. Sometimes you impose some driving force, but the story isn’t necessarily centered around you.
What makes a room easier to navigate, items easy to discover, paths easily discerned? Intricately crafted scenes, artistic renditions of the imagination to a tangibly-cognizant interact-able space are all important, but how is the player going to be interacting with the scene created?