I’m leaving Prague right now and have spent ample time on the TV finding something to pass the time during the moments when your legs and feet hurt just a bit too much to keep the adventure going for the day. With a small selection of channels to keep my viewing attention, I was able to catch some Czech TV when the BBC Entertainment and news channels couldn’t hold my interest. This meant I happened across a few dubbed TV shows from the States and UK like Doctor Who, a minute of Big Bang Theory and some South Park among a few other shows and movies being rebroadcast over in the Czech Republic. If you were watching a documentary or a series of facts, the voice over seemed very normal. But because I was watching Dramas and Comedies, the movies were not-bearable.
As anyone in the industry should be telling you, graphics doesn’t equal fun and some of the most costly things about a game are graphics. Large teams of artists, designers, story writer, motion capture crews and voice actors, all working together to make a large-scale game what it is. Not just the graphics. Graphics aren’t a substitute for fun, but it can help amplify it. We don’t necessarily go into every game looking to have fun the whole time, but to think, to experience a different world and to get lost in a well told story for a while. It’s our form of escapism that we choose to occupy our reality with. One that is interactive and one that isn’t necessarily possible in our own reality.
Large scale productions don’t necessarily give you fun, but they give you opportunity. Opportunity to develop a mature design, develop detailed backdrops and sceneries, get the best voice actors in the market to bring all the characters outside of their reality and accepted in ours.
I will preface this with not every big budget game does this well, and I prefer indie games because they have a better sense of identity with how the product should be. That being said, there are sources of entertainment to be had in both the big-budget market and the small-budget one.