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PAX Prime

Roundup – Things you missed at PAX Prime 2015

Some stuff that I wrote about already:

FFXIV, Ravana with newcomers and MMO Onboarding

Impressions on: Ultimate Chicken Horse

Impressions on: Just Shapes and Beats

Plenty of great panels and concerts, many of which you can find on the PAX Twitch channel here

 

Notably Panels

Dragon Age: Past, Present and Future Panel

Storytime with Kim Swift

Inside Gearbox Software

 

All of the concerts are fun in their own right.

Saturday Night Concerts:

7 BIT Hero

Freezepop

MC Frontalot

Sunday Night Concerts:

The Returners

Bit Brigade

The Protomen

The Protomen P2

 

If anything else worth watching is available for post-PAX viewing, I’ll try to remember and post it here.

Twitter: @GIntrospection

Blaugust Day 31

Impressions: Ultimate Chicken Horse – PAX Prime 2015

Ultimate Chicken Horse

Original Kickstarter

There’s a lot of ways to ruin friendships when playing a game. Games like Mario Party and Nintendoland have you building temporary alliances and never-forgotten rivalries from past betrayals. Others like Mario Kart or Super Smash Bros relying solely on yourself for victory with the randomness of items to keep things interesting and forcing you to be globally aware but you still feel the anguist when victory is snatched from your grasps by a well-timed red-shell or a lucky pokeball grab.

It’s weird to find a party game that doesn’t have you building a hatred for the people that you’re with over time, but Ultimate Chicken Horse was definitely on its way there.

ultimate-chicken-horse

Continue reading “Impressions: Ultimate Chicken Horse – PAX Prime 2015”

Game Experiences: PAX Prime 2015 Day 1: Freshman’s on FFXIV

It’s a bit strange to have new players come into a game and expect them to be good, don’t you think? 

Let’s step back a bit. Remember when in World of Warcraft, that you can get a free level-90 character or some odd nonsense that there was an uproar? It wasn’t just nerds being elitist assholes, because yes they are but yes they are also right to be upset.

You start a game with a new class and you start with the building blocks for that new class. For tanks, it’s about building agro to make sure that enemies don’t beat on the other people in your party, then work your way up to using damage mitigation moves and finally enemy movement. Damage Dealers deal with learning a rotation and finding out the best order of what skill produce the highest damage output, starting with only a few moves in your skillset and slowly finding a place for each new move that you learn… Healers just learn to heal and cleanse at the right times while dealing with “don’t stand in the bad stuff” mechanics.

But the reason why people were upset about the free level-90 was because you now have new players come in and have all of these moves and no training in how to use them. There are no fundamental building blocks to build on-top of, just a clutter of skills and an intense memorization that needs to happen in just remembering what skills are useful for what situation. You typical “oh-shit I’m about to die” buttons aren’t second-nature and you’re hunting and pecking to find the next move that should be useful instead of being used to a particular combination that gets the job done effectively.

This matters because the Final Fantasy XIV Convention Events have and always will have this problem. PAX Prime 2015 was no different, having a group of 8 random people tackling Ravana Hardmode. Easy enough for people who are into the game, but not everyone plays the game outside of the convention, and not everyone knows the mechanics to survive.

PAX Prime 2015 FFXIV Wideshot

Continue reading “Game Experiences: PAX Prime 2015 Day 1: Freshman’s on FFXIV”

Convention Guide: PAX Prime 2015 Panel Picks

PAX Panels to look in on. You might find something you’ll like and a nice way to give your legs a break from the showroom floor. These are at least the ones I thought were interesting at first glance.

Friday Aug 28th

Tales from Game Audio (10:30am – 11:30am)

Sound Design roundtable from Indie Successes.

LoadingReadyRun (11am – 12pm) 

My Favorite Terrible Game (1:30pm – 2:30pm) 

Journalists and Developers talking about bad games that they love.

Just Cause 3 – The Playground of creative destruction (3pm-4pm) 

How to Succeed in Game Journalism Without Really Trying (3:30pm – 4:30pm) 

Awesome Video Game Data 2015 (4:30pm – 5:30pm)

Co-Founder of EEDAR using live stats to granted to him from companies to show trends and methodologies that companies use when deciding on the direction of their games.

YouTube Gaming (5:30pm – 6:30pm)

YouTuber people talking about YouTuber Gaming content, communities, and engagement.

Extra Credits (7:30pm –9:30pm) 

Kinda Funny: How to Get Paid Playing Games with Your Friends (9pm – 10pm) 

Sat with a few of them on the plane ride from PAX East back in March. Nice enough fellows. 8 Months since they left IGN. Hopefully there’s a success story somewhere in there.

Continue reading “Convention Guide: PAX Prime 2015 Panel Picks”

PAX Prime 2015 Nighttime Survival Guide

Timeframe: 6pm – Midnight

Daytime Survival Guide (10am – 6 pm)

With the sunlight fading and the showroom closed, you shouldn’t think that all of the events are over because there is still plenty of fun to be had in and around the Seattle area.

Continue reading “PAX Prime 2015 Nighttime Survival Guide”

Pre-Impressions: PAX Prime 2015 Indie MegaBooth Part 1

This isn’t a post about what I hit during PAX, since at the time of writing this PAX Prime 2015 hasn’t even happened yet. This is a preview of games that has piqued my interested and am hoping to get my hands on it for a playthrough.

For those that don’t know, Indie MegaBooth is a section of PAX specifically carved out for the Indie developers with something innovative, stylish or fun to get some exposure and hands on the controllers.

There are a lot of great looking games on the list, and while I’m only going to talk about a handful of them I still encourage others to take a look at the indie megabooth site and give a few of them a try or to find me and the indie megabooth developers at the booth during PAX and spend a few minutes finding hidden gems waiting in smaller lines than the over publicized 2 hour linecon that you’ll find in the rest of the showroom floor. Some of these games are already available on Steam and other systems so you can even check them out now.

Continue reading “Pre-Impressions: PAX Prime 2015 Indie MegaBooth Part 1”

Picture Time: PAX Prime 2014 Day 3

 

Captain Toad’s Treasure Tracker (Wii U)

Super Meat Boy Forever (PC)

Geometry Wars Dimensions

Picture Time: PAX Prime 2014 Day 2

 

Continue reading “Picture Time: PAX Prime 2014 Day 2”

Let’s Talk About: PAX Impressions – Dreadnought and Speedrunners

Dreadnought (PC)
Dreadnought (PC)

Dreadnought

The boring stuff: Dreadnought is an online-multiplayer starship arena game for PC, blah blah blah.

The interesting: The pacing for Dreadnought is much different than traditional online-multiplayer games. You have your fast-paced and hectic, aka Call of Duty; you’re always running and scoping out the next area while calling in for backup, aka Battlefield and Counter-Strike; or you’re always running from place to place to find the next person to force-feed bullets aka Halo. Dreadnought, however, fluctuates considerably while playing. Because you’re controlling such colossal ships, it’s not like you won’t be spotted from time to time, but the stages are massive enough that you aren’t constantly in a struggle against a constant barrage of laser fire.

Continue reading “Let’s Talk About: PAX Impressions – Dreadnought and Speedrunners”

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