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Convention Guide: PAX Prime 2015 Panel Picks

PAX Panels to look in on. You might find something you’ll like and a nice way to give your legs a break from the showroom floor. These are at least the ones I thought were interesting at first glance.

Friday Aug 28th

Tales from Game Audio (10:30am – 11:30am)

Sound Design roundtable from Indie Successes.

LoadingReadyRun (11am – 12pm) 

My Favorite Terrible Game (1:30pm – 2:30pm) 

Journalists and Developers talking about bad games that they love.

Just Cause 3 – The Playground of creative destruction (3pm-4pm) 

How to Succeed in Game Journalism Without Really Trying (3:30pm – 4:30pm) 

Awesome Video Game Data 2015 (4:30pm – 5:30pm)

Co-Founder of EEDAR using live stats to granted to him from companies to show trends and methodologies that companies use when deciding on the direction of their games.

YouTube Gaming (5:30pm – 6:30pm)

YouTuber people talking about YouTuber Gaming content, communities, and engagement.

Extra Credits (7:30pm –9:30pm) 

Kinda Funny: How to Get Paid Playing Games with Your Friends (9pm – 10pm) 

Sat with a few of them on the plane ride from PAX East back in March. Nice enough fellows. 8 Months since they left IGN. Hopefully there’s a success story somewhere in there.

Continue reading “Convention Guide: PAX Prime 2015 Panel Picks”

Let’s Talk About: Genres and Better Describing Games

When does a thing stop being that thing.

A Genre is a broad term to try and classify. You start to create titles and classifiers and begin to find that many of those classifiers that you use to try and segregate can still be used in conjunction with another to classify something new. Look at games for example. There are very few games that have distinct classifiers that segregate themselves from other games.

Call of Duty: First Person Shooter, Online Multiplayer. Ok, not that hard. Does it have a story? It has a single player mode with a story, yes. Call of Duty: First Person Shooter, Online Multiplayer, Story-Based. Does it have Cooperative modes? Sometimes. Call of Duty: First Person Shooter, Online Multiplayer, Story-Based, Cooperative. What time era is this? This is largely fiction or non-fiction? Are all First Person Shooters like this? Are all Story-Based games First Person Shooters? Do all First Person Shooters have Cooperative play? We can actually keep adding onto the genre listing for a quite a bit.

And we have to keep making more and more qualifiers to describe a game because we can’t make assumptions about genres anymore, nor was it ever a good idea to start. It’s like trying to classify movies as either drama or comedy. For there to be tension, there needs to be drama and struggle, choice and impact. Action movies have drama. Sports movies have drama. Documentaries have drama. If a comedy didn’t have drama then it would literally be a movie with only stand-up. No, that’s not fair either because good stand-up, storytelling or joke telling, still builds tension and releases it conveying the drama of the situation. The only clear lines you can draw are ones like Animated or not, and even those have movies that blend the genres together like Heavy Metal (1981).

Continue reading “Let’s Talk About: Genres and Better Describing Games”

YouTube Words: Markiplier and Game Grumps, Coop Word Profile Comparison

Yesterday’s topic: Markiplier and Game Grumps Channel Word Profiles

We ended off yesterday’s post about the Markiplier and Game Grumps comparison with a few open ends and some floating hypotheses.

We made comparisons between Markiplier’s channel and the Game Grump’s channel as wholes though the structures are fairly different from one another. Markiplier’s episodes are a mixed bag of solo-plays, compilations, cooperative multiplayer playthroughs and competitive multiplayer playthroughs. The Game Grumps videos have a different case depending on which brand you’re viewing (Game Grumps, Steam Train, etc…) and also are mixed between single player, co-op multiplayer and competitive multiplayer. This shifts the balance of words used a bit because the context for vocabulary will be different.

This analysis was supposed to be about a person’s/people’s Word Profile which is affected by the setting and context in which words are uttered. Because the contexts aren’t fixed between our comparisons from yesterday, the best we are able to presume are great generalities of a person’s Word Profile.

 

4 - GG v Mark - Word Profile - Uncommon Sent Words
Figure 1 – Game Grumps vs Markiplier, Negative Sentimental Words

Continue reading “YouTube Words: Markiplier and Game Grumps, Coop Word Profile Comparison”

YouTube Words: GameGrumps Language Usage Roundup

10,000 foot view: Game Grumps And Language Use

Parachute height: Game Grumps and Language Use across Games

Picking a Target: Game Grumps and Language use on Super Mario Games

Presented Narratives vs Present Narratives

Does a game’s narrative always need to be presented?

We play games for many reasons. To have a ready-steady shoot-em-up time, to watch over-the-top explosion filled action set-pieces, to have an emotional ride through the struggle of the human condition, to have a few minutes of escape from our current reality in a world completely disjoint from our own. You start up a game (can we really not say “pop-in a game” anymore? Is that obsolete?) and you go in looking for that game to fulfill some criteria for you. Sometimes that criteria is already known. You’re in the mood for a mindless bullet-feast or you’re looking to strum your plastic guitar to some Beetles music or whatever. Sometimes that criteria is unbeknownst to you, so you walk into a game blindly and hopefully some aspect of the game is worthwhile. But does this mean all parts of the game need to be there for you to enjoy it? Are your priorities always the same when you start up a game?

I ask this because of games like the Dark Souls/Bloodborne series approach to how it deals with story, mainly which isn’t really presented to you. The story is present but not presented to the player. The player can read descriptions and text to figure out all that’s going on but they aren’t given a mandatory lecture of the game and its world. The player isn’t even given a synopsis. But is that a problem?

darksoulsart

Continue reading “Presented Narratives vs Present Narratives”

YouTube Words – Game Grumps: Language and Mario Games

These are the Game Grumps

grump heads

We’ve seen how they use language on their shows.

8 - Game Grumps - Ratio of MEan Words to All Words

We’ve seen how negative they can be with each other in competition.

17 - Game Grumps - Avg Num Negative Words per Series

Now we explore how their language while playing a game using their word profile focusing on Super Mario *.

24 - Game Grumps - Word Profile - All Words

More specifically, how positive they can be while playing a game.

26 - Game Grumps - Word Profile - Uncommon Sent Words

Because they do like playing Mario games and because they’re fun, they aren’t typically too negative on them.

29 - Game Grumps - Word Profile - Avg Sent Word Count per Epi

But there can be frustrating moments when playing a Mario games.

30 - Game Grumps - Word Profile - Avg Negative Sent Word Count Epi

And sometimes that frustration turns into magic for the viewers.

32 - Game Grumps - Word Profile - Avg Shit-Fuck Count per Epi

Or we just get sad at what we’re watching.

Good thing I typically listen, instead.

Continue reading “YouTube Words – Game Grumps: Language and Mario Games”

Youtube Words: Game Grumps – Language across Games

These are the Game Grumps

grumps

We talked about how many mean things they say in the last post

8 - Game Grumps - Ratio of MEan Words to All Words

They play a lot of games, and at roughly 10-15 minutes an episode they’ve put out a lot of episodes per game.

10 - Game Grumps - Num Episodes per Series

They don’t typically talk about the game and at 10-15 minutes of non-commentary, they’ve said a lot of things on the show.

14 - Game Grumps - Num Words per series

Not all of those things are nice things.

16 - Game Grumps - Num Negative Words for Negative avg Sent Series

And depending on the show, you’re probably not hearing something nice being said.

18 - Game Grumps - Ratio of Negative Words to Sent Words

But they do say a lot of nice things, too.

21 - Game Grumps - Ratio Kind Words to All Words

They aren’t always shit-talking.

Continue reading “Youtube Words: Game Grumps – Language across Games”

Youtube Words: Game Grumps – Language Use

These are the Game Grumps

Dan and Arin

Their channel spans many different brands.

GameGrumps_Banner steam rolled

In each brand, the Grumps spit a lot of shit.

2 - Game Grumps - Avg Words Per Epi Per Brand

Because of this, they’ve said plenty of hurtful words.

5 - Game Grumps - Avg Mean Words per Epi Per Brand

But overall, they try to stay light hearted.

3 - Game Grumps - Avg Sent Word Per Epi Per Brand

This isn’t always true for all of their brands.

8 - Game Grumps - Ratio of MEan Words to All Words

Continue reading “Youtube Words: Game Grumps – Language Use”

PAX Prime 2015 Nighttime Survival Guide

Timeframe: 6pm – Midnight

Daytime Survival Guide (10am – 6 pm)

With the sunlight fading and the showroom closed, you shouldn’t think that all of the events are over because there is still plenty of fun to be had in and around the Seattle area.

Continue reading “PAX Prime 2015 Nighttime Survival Guide”

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