It’s not about your potential power, but the power that you display.

                Selecting which character you want to spend your gaming life with is a difficult choice, no matter how temporary the experience. You choose your character depending on what you think looks cool, what role you want to play as, what you think will get the job done when push comes to shove, how well you can synergize with your teammates. You’ll be spending the next game life becoming accustomed to your character and your team’s characters so you want to choose someone that you won’t regret spending that life as.

League-of-legends-logo

League of Legends is no exception to this, and with over 100 characters to choose from, 5 roles and a number of different play styles for each character and role, a player has a lot of choices to make in deciding how their next gaming-lifespan will be experienced. Not all play-styles work so some people take up the task of writing up guides on how they play, what works for them, what items to pick up and contingencies based on who you are playing with or who you are playing against. Sites like Champion Select, Solomid and Mobafire where guide writers impart their wisdom with certain characters and prospective new comers learn and rank what guides work best.

I’m not here to talk about which guides are better than others, but to research and impart knowledge of which characters the League Community likes best.

League of Legends Google Trends: "Mobafire " Too many characters, not enough time.
League of Legends Google Trends: “Mobafire ” Too many characters, not enough time.

Singles found at the bottom

Disclaimer: Data is from Google Trends which reports data as a percentage of searches over time compared to a search’s best frequency. If you had a 100 in week 1 and a 10 on week 2, that means week 2 had 10% of the searches compared to week 1.

There is no easy way of showing the frequency of the 100+ characters of time, but we need a way of talking about the types of characters that players are interested in and in a meaningful way.

Those that we want to try

 

Those we try, but something never realy clicks with most of us.
Those we try, but something never realy clicks with most of us.

The characters that players try often are those that don’t see many searches outside of their free rotation week. The trend we see for characters in this category is something like this:

 

Nautilus - A Cool idea, but damn you be slow. I know you walk like you're underwater, but that being slow ain't fun, dude.
Nautilus – A Cool idea, but damn you be slow. I know you walk like you’re underwater, but that being slow ain’t fun, dude.

We only really see a surge in player’s interest when the character is free, otherwise only a small pocket of players might actually play the character.

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Those that we love to play

 

You probably have one ore more of these characters in your roster, and you probably play them regularly.
You probably have one ore more of these characters in your roster, and you probably play them regularly.

There are characters that get picked more consistently than the last category. Characters that are easier to play, easier to dominate others with, better at working well with an unknown team composition. These are the characters that we love to play and are spread across the community a bit more evenly.

 

LeBlanc - We hate to play against her, but when someone on your team has her, you are generally in good hands
LeBlanc – We hate to play against her, but when someone on your team has her, you are generally in good hands

LeBlanc is one of these kinds of characters. Sure, she gets as much interest when she’s free like the previous category, but she is consistently picked more often than the previous category when she isn’t free. Her ability to burst down opponents gives her great offensive advantage against most that she has to fight against and having a great distance closer which doubles as an escape mechanic gives her great situational utility and survivability. And these mechanics get translated to those players that play her during freeweek so her popularity sticks and she becomes someone that you see fairly often in a game of League.

Those too OP to not play

 

One or more of these characters get banned or picked in everygame and you hate the person for picking them. Unless they bad, then don't care.
One or more of these characters get banned or picked in everygame and you hate the person for picking them. Unless they bad, then don’t care.

These are the characters that get picked not just consistently, but you’re hard-pressed to find a game without them in it. They have something that makes them an essential part of any team, either because they syngergize with whomever they work with, are a great counter-strategy against nearly anyone they play against, or can just dominate/help dominate the game regardless of the situation.

 

Gem is outrageous, simply outrageous
Gem is outrageous, simply outrageous

Taric is a character that didn’t get a lot of love early in his league career, much like LeBlanc. In late 2011, Taric started getting a surge in play and until earlier this year was one of the go-to support characters to play and you would almost always see him a game either as an ally or enemy. Able to stun and weaken opponents, and abilities buff and heal your teammate? Of course he would be picked why wouldn’t you pick him? Oh wait, Thresh was released January 2013? Might explain something…

Thoughts

It’s weird seeing that certain characters are more popular than others in a game that wants to be touted as balanced. That being said, there are a lot of characters in both the Too OP and the We Love sections so there are a lot of options for players to choose from, so in that sense the game is pretty balanced.

In the days of DOTA, there were really only a dozen or so characters that were played competitively and playing outside of these characters was essentially pointless unless you find some synergy to exploit.

In a perfect world, all characters would have equal popularity and picked equally often so that for both Riot and the players purchasing these characters they feel that the expense is worth it. You as a developer don’t want to devote thousands of man hours developing a character that no one will play, just like you as a player don’t want to spend money on a character you don’t want to play unless you have some OCD about having all of the champions in your collection. I may or may not fall into this category, but I will neither deny nor acknowledge this at the moment. </Shift eyes>

I think the take away is from this post and this data is to find try and find a balance, someways of getting he We Try category higher in standing so that they don’t become a wasteland on failed attempts.

If you want to see the last League of Legends Data Post, find it here.

Other gaming data posts can be found here.

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